CubeSurfer realtime meshing in BGE

I make some test with my addon Cubesurfer meshing tool with the Blender Game Engine in realtime. I’m really surprised how fast it is and the possibility of making somethings great if good designing optimisation is done at the beginning. I made a little video capture of my test I done. Parameters advections is used to give to voxel different property ( which kind of material it is ) and put it back to the mesh to give different textures and color to the mesh.

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