CubeSurfer UV advection support

Hi !

Long time no see and I have a couple of article to write to make my blog up-to-date with all the projects I have until the last post. I starting by sharing a nice features added to my cubesurfer addon for Blender : Transfert UV from the emitting mesh to the particles and put it back to the mesh generated from the particles volume. Another parameter available is how deep the particles is compared to the generated surface. This give the possibility to make shading and textures on the generated mesh. Take a look on this short video example:

 

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