Hi all blender users ! Because Blender 2.77 change it’s python version and addons coded with Cython need to have matched version. This time a setup all my compilation workflow between each platform really better. It’s easier and faster for Continue reading
Hi everyone, I want to share with all of you the progress of my current project. After released my molecular addon , many users ask to have a good “mesher”. Mohamed Sakr ( on BlenderArtists.org forum) give it a try Continue reading
It’s the first video for ” tutorial” about my addon Molecular. Hope it’s help and another one coming soon:
For anyone have problem with Windows 32bit version , It’s fix now , thanks to Exile420 ( blenderartist forum user) for it’s help: http://pyroevil.com/molecular-script-download/
Here I push a bit further the result of the previous image post by taking one or two hours to shading , lighting and compositing it a bit.
Just a image to show the progress of UV feature. Here I store in Angular_Velocity of the particles the UVW coordinate. I retrive it with Particles Info nodes in Cycles and use UV to map the color_grid textures with the Continue reading
I beat a new record for the highest number of particles with my addon: 4 096 000 of particles ! Watch it in 1080p on youtube.
Hi ! For waiting until the stable/optimised release of my script , here is a 1920 x 1080 wallpaper of a test simulation. 4 millions particles , 256 millions of polygones , 30 minutes per frames to simulate and 40 Continue reading
Hi ! I just wrote this little post to tell the developpement on Molecular Script is not dead. I still working on it and the progress is really great. I fix all crash now ( I not crash at all Continue reading
I everyone ! I want to share with you this little test. Now a part of my cython script is multithreaded ( kdtree creation and searching ). Now I need to work a bit on how particles react on collision Continue reading