Hi ! This time I try to make quadruped walking. Without modifying the code of my extension , all the challenge is to give the right input to the network and give the right “treat” to your creature when it’s Continue reading
Hi everyone ! A long time without posting ! Why ? Because I play a bit with another project … for fun again This time now I playing with Neural Network and Genetic Algorithm. Two machine learning algorithms to help Continue reading
It’s the first video for ” tutorial” about my addon Molecular. Hope it’s help and another one coming soon:
Hi ! Now molecular v1.0.1 is now available with UV’s feature. It’s the latest build for testing. If the testing phase go right without major issues , I’m starting to make a video comparaison of different parameters setting and a Continue reading
For anyone have problem with Windows 32bit version , It’s fix now , thanks to Exile420 ( blenderartist forum user) for it’s help: http://pyroevil.com/molecular-script-download/
Here I push a bit further the result of the previous image post by taking one or two hours to shading , lighting and compositing it a bit.
Just a image to show the progress of UV feature. Here I store in Angular_Velocity of the particles the UVW coordinate. I retrive it with Particles Info nodes in Cycles and use UV to map the color_grid textures with the Continue reading
I beat a new record for the highest number of particles with my addon: 4 096 000 of particles ! Watch it in 1080p on youtube.
Anothers test I did last week :
Hi ! For waiting until the stable/optimised release of my script , here is a 1920 x 1080 wallpaper of a test simulation. 4 millions particles , 256 millions of polygones , 30 minutes per frames to simulate and 40 Continue reading