It’s the first video for ” tutorial” about my addon Molecular. Hope it’s help and another one coming soon:
Hi ! Now molecular v1.0.1 is now available with UV’s feature. It’s the latest build for testing. If the testing phase go right without major issues , I’m starting to make a video comparaison of different parameters setting and a Continue reading
For anyone have problem with Windows 32bit version , It’s fix now , thanks to Exile420 ( blenderartist forum user) for it’s help: http://pyroevil.com/molecular-script-download/
Here I push a bit further the result of the previous image post by taking one or two hours to shading , lighting and compositing it a bit.
Just a image to show the progress of UV feature. Here I store in Angular_Velocity of the particles the UVW coordinate. I retrive it with Particles Info nodes in Cycles and use UV to map the color_grid textures with the Continue reading
I beat a new record for the highest number of particles with my addon: 4 096 000 of particles ! Watch it in 1080p on youtube.
Anothers test I did last week :
Hi ! For waiting until the stable/optimised release of my script , here is a 1920 x 1080 wallpaper of a test simulation. 4 millions particles , 256 millions of polygones , 30 minutes per frames to simulate and 40 Continue reading
Hi ! I just wrote this little post to tell the developpement on Molecular Script is not dead. I still working on it and the progress is really great. I fix all crash now ( I not crash at all Continue reading
Here is a little test I make with my addon to simulate cloths. The result is not too bad. The setup is not too hard to do. It’s planes with grid distributed particles on surface. Each plane have 100 x Continue reading